Demo Patch v0.1.90


Welcome back Pilots!

I am very pleased to announce our biggest Demo patch yet! Get ready for the Steam Next Fest update, which is now live! Here are some of the highlights to look forward to, and you can find the full patch notes further below.

New Playable VTOL Unit

We have added the first VTOL starting unit choice to the game. The Fire Viper is a capable gunboat and a highly manoeuvrable aircraft built on an attack helicopter chassis. Take to the skies as you vie for control of the Centuria system!

Pilot RPG Elements

There have been many updates to the pilot RPG system, including three new pilot traits: Arms MasterDemolitionist, and Ordnance Master. These provide new pilot builds to work towards, and new squad archetypes to compose. The pilot attribute Handling has also been upgraded to improve acceleration, deceleration, turn speed, and torso twist/pitch speed for both player and AI controlled units.

AI Update

Behaviour of the AI has seen significant improvements in this patch. Units are better at navigating difficult terrain, including cliffs and obstacles, infantry make smarter use of movement and jump jets, and units will now defend themselves when threatened- even if they have received a move order. We've also added specialized AI behaviours for fighting Vehicle Dropships, leading to more effective and believable engagements. Auto-battle outcomes are now more realistic, with casualty and experience gains that better reflect battlefield performance.

Mech Refit Bay Update

The refit bay now allows hardpoints to equip weapons up to 1 size category smaller. This opens up a larger variety of builds. For example, a Mech with small weapon hardpoints may wish to equip the lower damage infantry weapons instead to deal with a particularly hot planet, since infantry weapons have no heat cost. I am excited to find out what new and interesting builds you're trying out!

Full Patch Notes

Start of Campaign

  • New starting unit: Fire Viper VTOL
  • Pilot career and life choices have been updated
  • Player starting planet is now guaranteed at least 2 build locations
  • New and updated tutorial tips
  • Starting maintenance has been increased (up to 3000 from 2000)
  • Maintenance per warehouse has been decreased (down to 1500 from 2000)

RPG Systems

  • New Pilot Trait: Arms Master, squad members pierce damage reduction by 5%
  • New Pilot Trait: Demolitionist, increase explosion radius by 10%
  • New Pilot Trait: Ordnance Master, increase squad explosion radius by 5%
  • Pilot Attribute: Handling, now impacts unit acceleration, turn speed, and twist/pitch speed
  • PatchworkAdaptive Alignment, and Auger Analytics effect increased from 10% to 20%
  • Overwhelm now pierces 5% of each damage reduction source, rather ignore all reduction
  • Added pilot Rank Chevrons: switches with level up symbol when points available to level up

AI Updates

  • Auto-Battle: now uses Hill Function instead of Logistic Curve for more realistic battle outcomes
  • Auto-Battle: casualty and experience gains now better reflect expected combat outcomes
  • Infantry AI now prefers to use maximum speed and jump jets when navigating obstacles
  • Unit AI now defends itself even if ordered to move (uses target priority and move location distance)
  • Unit AI now more capable of scaling cliffs, preventing getting stuck on terrain in some situations
  • Special Unit AI for fighting a Vehicle Dropship: stand-off and fire, avoid approaching too close

Campaign Changes

  • Mercenary Companies can now spawn (note that interactions are limited during the demo)
  • Planetary Diplomacy: Financial Aid cost increased to $300, influence gain increased to 30%
  • Accessing campaign save data is now more efficient, reducing compute time when a week passes
  • Clicking anywhere on a Dropship display window will now bring that window to the front
  • Planet garrison combat value now visible below planet names on stellar map
  • Updated champion icons to show pilot portrait on hover
  • Added temperature and gravity icons to planet displays
  • Planet gravity now impacts manufacturing capacity (lower gravity increases capacity)
  • Building Hex tooltip now indicate that planet annexation is required for construction
  • Building Hex context menu can now be opened via left click as well as right click
  • Removed 'Clear Messages' button from news readout
    (it brought only pain when clicked inadvertently)

Pirate Updates

  • Added info icon whenever a pirate faction is disbanded
  • Pirate bases with 0 combat value now automatically disband
  • Cancelling a map loading screen now auto-resolves pirate raid missions instead of skipping them

Mech Refit Bay Updates

  • Small hardpoints can now also equip infantry size weapons
  • Medium hardpoints can now also equip small size weapons

Mission Updates

  • Forced deployment missions such as Assault Pirate Base now split player units into squads
  • Player squad units now spawn closer to the player during forced deployment
  • Increased Flamer hitbox sizes
  • Added flame VFX for units on fire
  • Added billboard rock variety: Rare Minerals, Boulders, Dark Boulders, Sandstone
  • Updated Tactical Map to show bodies of water
  • Updated unit facing indicators on mini map: distinct colours and line types
  • Re-balanced heat sink efficiency and planet ambient temperatures
  • Re-balanced planet gravity levels
  • Reduced width of Weapon Readout HUD in cockpit UI

Encyclopedia Updates

  • Pilot encyclopedia pages now include current piloted unit near the top
  • Added encyclopedia entry for Stellar Gates (access by clicking an Interstellar Gate icon)
  • Added full breakdown tooltips for: Currency, Maintenance, Resources, and Scrap

Miscellaneous

  • New Unit: Fire Viper VTOL and variant Fire Viper-M
  • New Camo Unlocks: Wind Horse Interstellar
  • Base Combat Value for all VTOL units increased from 300 to 400 to reflect combat effectiveness
  • New loading screen: Martu Maintenance Facility


Files

drop-command-windows.zip 388 MB
Version 0.1.90 8 days ago

Get Drop Command

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

(+1)

There are somethings I'd like to say even before testing out the new update:

First of all, nice

Second, I saw that you could "down-size" your mechs weapons to infantry weapons

I'd like to suggest a (not so) minor change regarding the ballistic infantry weapons

If these are bolted unto the mech, an increase to their ammunition count would be nice

(Since thematically, smaller weapon = more space for ammo)


That's it for now

I will also post after checking out the update

Cheers Dev Team!